Along with a large number of new Library objects (see the Vivien2010 Update Release Notes for a complete list), the Vivien2010 Update features a new tool to add to your event design arsenal: Quick Texture.
As its name implies, this tool allows you to quickly and easily assign colours and textures—external or internal, and including the newly added, manufacturer-specific fabrics—to any object in a Vivien file, so long as that object has the ability to be textured. “Texturable” objects include any and all Library Objects, objects that you have drawn using Vivien’s 3D drawing tools (i.e. surfaces, walls, risers, spheres, cylinders and cones), and even objects imported from a CAD or SketchUp file.
In this tip, you’ll learn how to activate the Quick Texture tool and read through two possible uses, along with some additional tips for using it.
Activating Quick Texture
To activate Quick Texture for manufacturer-specific fabrics:
1. In the Library Browser, click the new Manufacturer tab.
2. Navigate to a fabric manufacturer. (For now, only Rose Brand is available, but more manufacturers will be added in future Updates.)
3. Browse through the possible fabric choices by clicking each fabric listed.
Result: As you click, the image of each fabric appears in the preview area of the Library Browser.
4. When you find the fabric you wish to use, double-click on it.
Result: The Quick Texture Settings window appears.
To activate Quick Texture for custom colours, internal textures, or external textures, simply click Tools > Quick Texture to open the Quick Texture Settings window.
Note: Most of the options that appear in this window should be familiar since they also appear in the Appearance Properties window for any object that you draw or insert from the Library. For more information about these options, please consult the Vivien User’s Guide, starting on page 199.
5. In the Quick Texture Settings window, click to select either one or both of the two main options: Apply Texture and Apply Material, indicating the parameter that you wish to apply to the next object that you click on in your drawing.
6. Adjust the texture/material parameters as needed—choose to tile or stretch the texture, its rotation angle, transparency value, etc.
7. Click OK to save these settings, and then begin using the tool.
Result: The cursor changes to indicate that the Quick Texture tool is active and the letter Q now appears next to the cursor; the message in the Vivien Status Bar also changes, indicating the parameters that will be applied to the next object in your drawing that you click on.
Scenario 1: Using Quick Texture with Individual Objects
Once you have activated Quick Texture as described above, proceed as follows to apply your Quick Texture settings to individual objects.
1. Once Quick Texture is activated (as described above), click on any surface or three-dimensional object in your file—an inserted Library object, an object that you’ve drawn, or an object that you’ve imported.
Result: The Quick Texture window appears.
2. From the list on the left, place checkmarks in the checkboxes for the element(s) of the selected object to which you want to apply the fabric.
3. (Optional) If needed, adjust the parameters that you set in steps 5 and 6 above.
4. Click OK.
Result: The fabric, texture, colour and/or material is applied to the selected element(s).
5. Repeat these steps for all other Objects in your file to which you need to apply the same fabric.
6. When finished, right-click and select Finish Quick Tools.
Scenario 2: Using Quick Texture with Groups of Objects
While using Quick Texture with individual objects is faster than accessing each object’s Properties, selecting the texture, and so on, it can still be tedious, especially if you have a lot of items in your file. For this reason, you can also use the Quick Texture tool with a group of objects. This is where the tool really shows its power: with a single click, you can change the appearance of hundreds of objects, even if they’re different types!
IMPORTANT NOTE: In order to perform this procedure, the objects must be grouped. (Once you activate Quick Texture, you cannot select multiple Objects. However, a group is seen as a ‘single object’, and as such, changes that you make through Quick Texture are applied to all objects within the group.) See the sidebar for more information aboutgrouping objects.
Repeat the same steps as those listed above in Using Quick Texture with Individual Objects. The tool works exactly the same when used on grouped objects and individual objects. The only difference you will notice is that the Quick Texture window from Step 1 now includes entries for all the objects within the group (in the list on the left). For example, in the following screenshot, there are three individual object types in the group. As you can see, you can choose any of these objects’ elements to apply a texture to them.
When you are finished applying textures, right-click and select Finish Quick Tools.
Grouping objects together ensures that they are always selected and edited as one unit. For example, if you create a custom table setup (e.g., a “table with chairs and place settings” object from the Library with a centrepiece object on top), grouping the table and centrepiece ensures that if you need to move the table to a different part of the event space, the centrepiece will move along with it. This feature saves you from the trouble of moving the objects individually.
To Group Objects
1. Press CTRL and click to select the multiple objects that you want to include in the new group.
2. From the Modify menu, select Group. (Alternately, you may use the CTRL+G keyboard shortcut to perform this action.)
Result: The objects remain selected. After deselecting them, when you click on any object within the group, they are all selected simultaneously.
Note: You can place groups of objects into “larger” groups. For example, for the stage in your event you may want to group all the band people objects into one group, and the stage equipment objects (speakers, drums, keyboards, etc.) into another. These two groups can then be grouped together (including the stage object as well), so if the position of the stage changes, everything can be moved in one go, without having to worry about multiple selections. Note, however, that in order to avoid potential confusion, it is not recommended that you group on more than two or three levels.
To Ungroup Objects
1. Select the Group.
2. From the Modify menu, select Ungroup. Note: This option is
disabled if your selection set does not include a group. (Alternately, you may use the cTrL+U keyboard shortcut to perform this action.)
Result: The objects remain selected. After deselecting them, clicking on any object will only select that object.
Additional Tips and Usage Scenarios
• Objects inserted into the file with the Seating Wizard are automatically grouped; therefore, once you are done creating the seating or table layout for your event, you can quickly define fabrics, textures, colours and/or materials using the Quick Texture tool.
• You can only use manufacturer-specific fabrics through the Quick Texture tool and only by double-clicking one of these fabrics in the Manufacturer tab of the Library Browser.